Official rules for the Hack the Map 3 hackathon.

Event Dates

January 11-14, 2019.

Team entry period

Team entry start: Friday, January 11 at 9:00 AM PST (5:00 PM GMT).

Team entry deadline: Friday, January 11 at 11:00 AM PST (7:00 PM GMT).

Event begins Friday morning at 9:00 AM PST for all teams. From 9 to 10 AM the event team presents the theme, objective, requirements, rules, schedule, and logistics for the event.

All project declarations are due in Devpost by 11:00 AM PST Friday.

Hacking period

Team hacking start: Friday, January 11 at 11:00 AM PST (7:00 PM GMT).

Team hacking ends: Monday, January 14 at 2:00 PST (10:00 PM GMT.)

Submission period

All project are due in Devpost by 2:00 PM PST Monday, January 14, 2019. Project solutions must be available in a public Github repo.

Presentations start: Monday, January 14 at 2:00 PM PST (10:00 PM GMT.)

Judging period

Judging start: Monday, January 14 at 2:00 PM PST (10:00 PM GMT), or when the first team presentation begins.

Winners announced: Monday, January 14 at 4:00 PM PST (or shortly after the final presentation.)

Eligibility

Open to employees of Esri, including Esri Int'l Distributors and partners.

Esri employees are required to have their manager’s approval. There are specific charge codes for this event.

Participants must be able to appear in-person at Esri headquarters or via Skype/Lync over Esri's VPN.

Participants can form teams of up to 6 individuals.

Teams must declare participation by the Team Entry Deadline (Friday, January 11, 2019, at 11:00 AM PST) with an entry in Devpost submitted to our hackathon.

Submission Requirements

Submissions will be judged on content developed during the hackathon submission period only. Any component developed before the hackathon submission period is not eligible for judging.

All teams must declare their participation by the Team Entry Deadline by completing the team entry form and submitting it to the hackathon on Devpost.

All code must be submitted to a public Github repository and available for the judges and event organizers to access.

The submitted solution must build and run in a standalone app on a PC or Mac computer, mobile device, or in a simulator running on a PC or Mac computer.

All projects submitted must use the ArcGIS platform APIs in some way. Projects submitted that do not use ArcGIS developer technology are not eligible for judging and prizes.

All submissions must use only publically released APIs, SDKs, software and services. Since the submissions are made to public github repositories, and our ultimate goal is to show your project off on a public facing website, we cannot accept submissions that use proprietary or internally available non-public components.

All submitting teams must be able to perform a 5-minute presentation of their solution. Teams may present in-person, via videoconference, or by submitting a video of their presentation. When presenting in-person at least one team representative must be on site during the presentation period at the specific time requested. When presenting via video conference at least one team representative must be online during the presentation period at the specific time requested. When submitting a video the video must be submitted with the project by the submission deadline.

All submissions must include: title, elevator pitch (short description), technology used, link to public github repository, all contributing team members, project description, 3 screenshots. Video, additional screenshots, project thumbnail are optional.

If any additional hardware is used it will not be considered in the judging. If additional hardware is required it is the team's responsibility to make it available to the judges during the judging period.

Submission Rights & Display

If you are an Esri employee, Esri maintains full rights to the resulting project and maintains the right to continue further development of the idea.

If you are an Esri employee, Esri maintains ownership of all code, designs, and all components of each project submission worked on as part of this event.

Esri will have the right to include the project on its website and marketing material.

Prizes & Winner Selection

One prize will be awarded to an overall winning project as determined by the judges. The overall prize will be a trophy awarded to the winning team.

There will be three first prize winners, one in each of the three categories, as determined by the judges.

There will be three second prize winners, one in each of the three categories, as determined by the judges.

The judges will be instructed to grade the projects on a scoring of 1 (lowest) to 5 (highest) in the following categories:

Applicability

Applies to category: Enterprise, Civic, or Consumer. Applies to event theme: leverages The Science of Where.

Usefullness

Real world applicability and usefulness (as it applies to its intended category).

ArcGIS Integration

Application of ArcGIS technology and utilization of ArcGIS APIs and SDKs.

Design

User experience and design, including the map’s effectiveness.

Submission Quality

How well the project adheres to the submission guidelines and the overall presentable quality of the project, completeness of the solution, project components. Project quality based on clear architecture and code organization of the solution.

Presentation

Quality of the final presentation. How well the product is represented and its purpose and usefulness conveyed through the presentation.

 

The score is determined by adding all the scores across all the judging criteria categories for each contest judge.

The winner is the team with the highest total score.

The first prize winner is the team with the highest score in each of their respective selected categories (after removal of the overall winner.)

The second prize winner is the team with the next highest score in each of their respective selected categories (after removal of the overall winner and the first place winner in that category.)

In the case of a tie, the prize will be awarded to the team that presented first.

In the case not enough projects are completed in a given category then no prize will be awarded in that category.

Code of conduct

All participants are required to abide by Esri's code of conduct.

Eligibility Requirements

Open to employees of Esri, including Esri Int'l Distributors and partners.

Participants must be able to appear in-person at Esri headquarters or via Skype/Lync over Esri's VPN.

Participants can form teams of up to 6 individuals.

Teams must declare participation by the Team Entry Deadline with a submission to the hackathon on Devpost.

Project Charge Codes

Please charge all of your time working on your hackathon project to the correct charge code:

 

C96004S1000

INTERNAL HACK-A-THON - DEV DOMESTIC CA

esri, Inc

C96004S1100

INTERNAL HACK-A-THON-DEV DOMESTIC NON-CA

esri, Inc

C96004S1200

INTERNAL HACK-A-THON - DEV INTERNATIONAL

esri, Inc

C96004S1204

INTERNAL HACK-A-THON - DEV INTL-CNET SAS

Cartonet SAS

C96004S1222

INTERNAL HACK-A-THON - DEV INTL - ZURICH

Zurich

C96004S1223

INTERNAL HACK-A-THON - DEV INTL - SPOTON

SpotOn

C96004S1224

INTERNAL HACK-A-THON -DEV INTL-AUSTRALIA

Australia

C96004S1209

INTERNAL HACK-A-THON - DEV INTL UK

United Kingdom

C96004S1211

INTERNAL HACK-A-THON - DEV. INTL SHARJAH

SharJah

C96004S1214

INTERNAL HACK-A-THON-DEV INTL NETHERLANDS

Netherlands

C96004S1218

INTERNAL HACK-A-THON - DEV INTL DUBAI

Dubai

C96004S1220

INTERNAL HACK-A-THON-DEV INTL-BEIJING

Beijing